

You learn additional maneuvers at higher levels, as shown on Table: The Mystic Cenobite. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. A maneuver useable by mystic cenobites is considered an extraordinary ability unless otherwise noted in its description. Once you know a maneuver, you must ready it before you can use it. The disciplines available to you are Anima River, Desert Wind, Devoted Spirit, Setting Sun, Shadow Hand, Stone Dragon, and Tiger Claw. Manxtrauvers: You begin your career with knowledge of 3 martial maneuvers. Weapon and Armor Proficiency: As a mystic cenobite you are proficient with all simple weapons, all martial melee weapons (including those that can be used as thrown weapons), the kama, nunchaku, sai, shuriken, and siangham, and light armor, but not with shields. Indeed, the two classes are virtually indistinguishable until they begin to fight.Ĭlass Skills ( Skill Points::4 + Int modifier per level, ×4 at 1st level)Īll of the following are class features of the Mystic Cenobite. Races: Races which generate many monks also generate mystic cenobites. With light to no armor, dexterity is important. Many of the abilities of the mystic cenobite are wisdom based, and disciplines are both wisdom and charisma based. Body, soul, they are connected and one in the same.Ībilities: As a melee class, strength and constitution is always important. However where clerics and paladins turn their eyes to greater beings above, the mystic cenobite turns inward to find a greater being within themselves. Spiritualist martial artists whose martial might stems from a nigh-religious focus on the supernatural aspects of the human body, the mystic cenobite may be confused with a cleric or paladin of faith, at least in behavior. 1.1.4 Human Mystic Cenobite Starting Package.
